{ 
_x allowDamage false; 
_x setCaptive true; 
 
_x addItem "ItemMap"; 
_x assignItem "ItemMap"; 
_x addItem "ItemRadio"; 
_x assignItem "ItemRadio"; 
//[_x, "SupportM48"] call BIS_fnc_addCommMenuItem; 
}forEach AllPlayers; 
//as_map_viewed = true;//as_npc_dead = true;




fn_outputE = compileFinal preprocessFileLineNumbers "fn_outputE.sqf";